Work, past & present
Professional game design, independent projects, and a long trail of tools and experiments. Different kinds of work, with my role made clear.
Professional game work
Design contributions, collaboration, and client work.
Happy! the Hippo
Content / Level / Gameplay Designer · R&D
January 2021 – October 2023 · Gurbo Games
R&D gameplay and level design, proving mechanics and level flow before the project moved into production.
Flat Kingdom Paper's Cut Edition
External Game Design Consultant
48-hour design triage + consultation
A 48-hour gameplay design triage and consultation, initiated through a publisher meeting at PAX East ahead of the game’s revised edition.
Current projects & recent R&D
Playable prototypes, active ideas, and completed research experiments.
FrameBridge
A browser-to-native rendering experiment, built to test where the connection works and what it costs.
MM-MOW
Turning mowing, clippings, and equipment maintenance into a connected Unreal gameplay loop.
AiD10t Games
A human-directed AI game studio exploring specialized agent workflows through Cogworks.
AI-Native Retro Engine
Designing a retro game engine around clear authoring rules for people and AI-assisted tools.
Cogworks
A clockwork routing puzzle where paths and timing turn mechanical thoughts into ordered meaning.
AetherOS
An agent-first authoring engine built around changes you can inspect, validate, apply, and undo.
godot-swarm
Exploring large interactive swarms through GPU compute, local behavior, and an inspectable rendering path.
RPGQueue
Game design / addon development
A queue-only incremental companion game inside World of Warcraft. Care for Grub while waiting for a dungeon or raid.
KillingBlow
Addon concept / development
A cinematic death-screen prototype for World of Warcraft, combining a staged character scene, damage summary, and player-controlled actions.
Earlier games, tools & community work
The projects that came before: commissioned mods, independent tools, student work, and community contributions.
GoRD
GPT tool development / reference-library design
An early GPT-based GDScript specialist, grounded in Godot patterns and C# equivalents for the Godot 4 transition.

mrgl-mrgl.com
Creator / PHP search-engine development
2009 public beta · Snobold archived in 2011
A PHP search engine built to collect, check, and organize World of Warcraft links. The history of MRGL and its successor, Snobold.
Procedural World Tools
Unreal tooling / procedural generation
Exploring procedural generation through Unreal Engine tooling.
LachhhTools
Independent maintenance / commissioned fixes
Commissioned updates and fixes for streamers using a modified LachhhTools codebase after original support ended.
Kringel Kannon
Student game development
2014–2016
A Full Sail student project that became an example showcase.
DIEt / SodaPoppin
Gameplay design / programming
Commissioned Amnesia mod and gameplay work associated with Twitch Interactive and Sodapoppin.
World of Warcraft 15th Anniversary
Community video talent
Community talent participation in a commemorative World of Warcraft video.
World of Warcraft Addons
Addon developer
Lua experiments inside WoW, from RPGQueue’s companion simulation to KillingBlow’s cinematic death interface.
Palworld Launch Server Fix
Server troubleshooting
Technical troubleshooting for a Palworld server during the launch period.
Satisfactory Modding Tool v1
Tool developer
An early modding utility for Satisfactory, retained as historical tooling work.
Knock Out City Stream UI Tool
UI tool development
A streaming-interface tool associated with Knock Out City.
RPGMaker Addons & Custom Events
Scripting / custom event design
Earlier extensions and custom event work in RPGMaker.
Cyberpunk ARG
ARG participant / puzzle solving
Participation recognized as a winner in a Cyberpunk alternate-reality game.
Lua Security Research
Security research / bug reporting
A historical Lua/GM exploit finding recognized through a game-industry bug bounty.