CranberryClock.Ideas / Systems / Design

PLAYABLE TEMPLATEPlayable combat

Afterglow

Outrun the last sun.

Read the warning. Find your opening. Survive three rounds in a forgotten temple.

MIT LICENSEv0.1.0SELF-CONTAINED
AFTERGLOW — Afterglow showcase identity
AFTERGLOWA CRANBERRY FORGE GAME
KEEPER’S LIGHT
THE FIRST LIGHT54s
SCORE0000PERSONAL BEST —
WASD MoveSPACE Dash through danger

FROM SHOWCASE TO YOUR PROJECT

Take the good parts with you.

Play the encounter, then explore how Signal and Flux connect combat warnings, dodges, and movement trails.

A complete starting point

Extract the archive and serve the folder.
Download template ↓Read the integration guide ↗
A SMALL GAME ABOUT STAYING IN THE LIGHT

The sun has
one keeper left.

The temple is waking. Read its warnings, slip between its rays, and carry your light through three rounds.

54 seconds3 rounds1 last light

Move: WASD / arrows · Dash: Space
Touch controls appear on touch devices.

TAKE YOUR TIME

A moment of quiet.

The temple waits while the game is paused.

THE KEEPER’S FIELD NOTES

Read. Move. Breathe.

  1. Leave the warm shapes. A circle, fan, or lane fills before striking. Only the instant it fills can deal damage.
  2. Dash through danger. Space or Dash gives 0.22 seconds of protection. It recharges in 1.25 seconds. No movement input? Dash in your last direction.
  3. Find the quiet center. The large ring has a safe opening. The floor’s thin mint ring marks your movement boundary.
  4. Survive all 54 seconds. You have three light charges. Every avoided strike earns 100 points; finishing adds 250 per remaining charge.

WASD / arrows move relative to the camera. Space dashes. P or Escape pauses. Losing focus also pauses. Calm visuals disables blinking, decorative motion, and dash ribbons.

Read the template tutorial ↗
THE TEMPLE REMEMBERS

You kept the light.

YOUR SCORE0000

A complete, portable Three.js game.
Build your own encounter in the template guide.