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CranberryClock.Ideas / Systems / Design

INDEPENDENT TOOL / v0.1.0

BiomeIntegration guide

Install Biome, connect it to your project, and understand the integration boundaries.

Start with the package archive.

Download Biome v0.1.0 ↓, then follow the installation instructions below. Commands that pack source files run from the public repository checkout.

Install

This package is not published to npm. From the repository:

bash
npm ci
npm pack ./dist/packages/biome
# In your own application:
npm install three@0.180.0 /path/to/cranberry-forge-biome-0.1.0.tgz

ES modules only. Three.js r180 is the tested peer version. Types are included; TypeScript users also need @types/three matching r180. The library creates native Three.js objects and does not create a renderer, canvas, or animation loop.

Workbench exports

  • Recipe JSON: editable demo terrain settings and placement snapshot. Custom model binaries are not embedded; reimport the same asset to reproduce the appearance.
  • GLB: baked landscape using EXT_mesh_gpu_instancing. Current Three.js GLTFLoader supports this extension. Other consumers must also support it. Animation, demo lighting and backdrop are omitted.
  • PNG: current rendered view, without the workbench UI.

View versioned source on GitHub ↗