Read-only asset manifest policies for game builds. Headless core, local-file adapter and a JSON CLI. No renderer, network service or runtime dependency.
Existing tools
Use glTF Transform for inspection/optimization and Khronos glTF Validator for glTF specification validity. Supply normalized metrics to Sift from your chosen inspector. Sift v1 does not parse/validate glTF binaries, auto-optimize assets, or ship an inspector-specific adapter. Its job is project policies and cross-asset references. MIT licensed.